This resulted in a mixed response to The Combat Update, primarily from veteran players within PvP communities who could no longer engage in their usual tactics of spamming attacks or relying on overpowered enchantments. Despite these advancements, the rebalancing of combat mechanics remained the dominant aspect for players, especially for long-time players accustomed to the previous fighting style. However, the update also encompassed various alterations that focused on The End, such as enhancements to the Enderdragon battle, the inclusion of End Cities, Shulkers, Elytras, and more. The introduction of off-hand usage and the implementation of a cooldown for melee attacks were particularly noteworthy. The 1.9 update of Minecraft brought about significant changes and additions to the game's combat mechanics. What Went Wrong With Minecraft's Last Combat Update Minecraft needs to address new armor and weapons, as well as rebalance its damage, regeneration, and durability mechanics, which have remained untouched for a long time. Updates like Village and Pillage, The Nether, and The Wild introduced a variety of hostile mobs, requiring a combat update for players to adapt and strategize. With new mobs, biomes, and more, Minecraft should update its combat to match the rest of the game's content. However, without a new combat update, Minecraft's core mechanics will go a decade without improvement. The last dedicated combat update was in 2016, but it received mixed reception, potentially discouraging future updates. At Bard 17, when level 9 spells are available, the D&D Bard spell Foresight provides an excellent 8-hour long, Concentration-free source of Advantage on all attacks, significantly increasing the odds of attacks landing.With the recent updates focusing on expanding the game's creative potential, Minecraft is in need of a combat update to balance its survivalist gameplay. A longbow-based Bard aided by Bracers of Archery will see even higher average damage. A battle Bard as early as level 10, with a 20 Dexterity and a +1 Heavy Crossbow, using the Sharpshooter-granted damage boost, and Swift Quiver, will average about 86 damage per round, assuming all four attacks hit. The battle Bard provides competitive damage, as well as the benefits of skill Expertise and the robust Bard spell list, which already includes powerful, Concentration-free buffs like Freedom of Movement, Mind Blank, and True Seeing. Later Magical Secrets gained at Bard level 14 can add recovery spells like Heal from the D&D Cleric spell list. Death Ward is a solid choice for a second Magical Secrets selection. This lets the Bard make two ranged attacks as a bonus action, raising their total number of attacks to four per round. Without being limited to hand crossbows for bonus action attacks, a heavy crossbow (or a longbow in conjunction with Bracers of Archery) can be used for slightly higher average damage. At level 10, the Bard gains access to Magical Secrets, and they can learn the level 5 Ranger spell Swift Quiver. At level 9, Concentration is better used with Greater Invisibility to provide Advantage. For Bard levels 1 through 8, the character can make two to three attacks per round with a hand crossbow after using the Bard Fairie Fire spell to cause enemies to grant Advantage on attacks, enabling the damaging Sharpshooter-aided shots to land more often.
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